22 July 2015
Hangout Highlights – Custom Vertex Shaders and Visualizing Polygon Points
Last week on Corona Geek Hangout 150, Steven Johnson from Xibalba Studios introduced us to creating custom vertex shaders effects in Corona SDK. We also looked at some shader code examples to see the effects in action and we revealed a tip for using wireframe mode with display.setDrawMode to see the points of a polygon in a vertex shader example.
If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.
Part 1 – Community Announcements
Part 2 – Custom Shader Recap
Part 3 – Wavy Text
Part 4 – Coherent Randomness
Part 5 – Visualizing Wireframe Polygons
Part 6 – Shader Snippets
Part 7 – Custom Shader Game Demo
Have fun.
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