17 June 2015
Hangout Highlights – Extending Library Functionality and Storing Game Settings as JSON Data
Last week on Corona Geek Hangout 145, we looked at extending libraries, loading and saving JSON data, and persisting state across app sessions. The discussion stitched all these topics together into one helpful conversation. Download the code from the Hangout.
Here are clips from Hangout #145. Watch the entire Hangout, or just the pieces that interest you.
Part 1 – Community Announcements
Part 2 – The Panel Discusses Reward Based Ads
Part 3 – Ed Maurina extends the Display library’s functionality
Part 4 – Loading and saving data to local storage
Part 5 – More loading and saving data to local storage
Part 6 – Using JSON to store game settings
Part 7 – Persisting data across game sessions
Part 8 – Ed demo’s a data persistence sampler
While you’re at it, be sure to watch Hangout #146 where we started working with Corona’s built in physics engine to create draggable rag doll, create physics bodies, touch joints, and pivot joints.
Thank you for watching, listening, and following Corona Geek:
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