Hangout Highlights – Using Physics, Creating Joints, and Making Objects Interact

Hangout Highlights – Using Physics, Creating Joints, and Making Objects Interact

Corona Geek

Last week on Corona Geek Hangout 146, we looked at working with Corona’s built in physics engine to create draggable rag dolls, physics bodies, touch joints, and pivot joints. We even look at observing and troubleshooting physics objects using hybrid mode. Download the code from the Hangout to see how the examples work.

Here are clips from Hangout #146. Watch the entire Hangout, or just the pieces that interest you.

Part 1 – Community Announcements

Part 2 – Ed Maurina shares his app publishing strategy

Part 3 – Physics documentation Highlights

Part 4 – Physics joint highlights

Part 5 – Physics sampler overview

Part 6 – Constructing simple physics joints

Part 7 – Constructing a rag doll

Part 8 – Allowing physics bodies to sleep

Part 9 – Troubleshooting physics bodies using Hybrid mode

While you’re at it, be sure to watch Hangout #147 where we continued our conversation around working with Corona’s built in physics engine to create draggable rag doll, create physics bodies, touch joints, and pivot joints.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
charles@coronalabs.com

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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