16 September 2015
Hangout Highlights – Invisible Game Pieces, Game Testing, and Auto-Generating Levels
Last week on Corona Geek Hangout 158, we continued development on our "Monsters Need Coins" game. Ed Maurina walked us through code for creating platforms, monsters, spikes, and coins. We also looked at code for reloading levels when the player runs into spikes. Here are clips from the discussion....