On last week’s Corona Geek we hung out with Corona Developer, Caleb Place to talk about his popular particle effects library, CBEffects. Today we talked about improving the performance of touch driven game logic using touch coalescing. We also looked at using masking to create a circular dial timer, similar to what we’ve look at before from Jason Schroeder. Watch the panel discussion and download the code for details.
It’s Wednesday and time for another frequently asked questions (FAQs) session. Here are some FAQs on timers and on how events are processed in Corona SDK.