It’s the most wonderful time of the year – time to swap gifts, bake goodies, and read holiday stories around the fireplace, on your favorite device. To spread the holiday cheer, we’d like to share a handful of festive Corona-made favorites. Happy holidays, team Corona!
Category: Corona SDK
Google Maps are back — and we can use them in our Corona iOS apps today! Read all about the new iOS implementation of Google Maps and how to use custom URL schemes to open specific, customized Google Maps directly from your iOS app.
From the beginning, our mission has been to “coronify” technologies that unlock your imagination: we’ve constantly been looking at ways to eliminate the stumbling blocks that get between you and your goal of shipping the best apps out there.
Since then the industry has evolved at a lightning pace. Integration of back-end services has become increasingly important, and in some cases, vital to how apps need to work. The brick wall that app developers typically face is that back-end development is just so different from mobile app development — like the difference between left-brain thinking and right-brain thinking.
For anyone used to app development, that’s an incredible hurdle to jump over.
Developing for multiple devices and OS versions might seem tricky, but it’s easier if you build a comprehensive module to detect different hardware models. This week’s tutorial steps you through the entire process, allowing you to modify both content and capabilities depending on the actual device. Read further to learn how it’s done!
If you’ve been looking at the Corona daily build summaries over the past month, you might have been wondering what this mysterious “Project Gluon” is all about. And for that matter, what is a gluon?
Well it’s all related to what I mentioned in my previous post about offering more 3rd party services.
A common question people ask when developing mobile apps is, “How do I support all of these different devices?” For iOS alone, we now have three basic screen “shapes” to contend with, in addition to multiple resolutions. Android phones/tablets, Kindle, and Nook add even more. Corona veteran and team member Rob Miracle shows you how to overcome this obstacle using a comprehensive, logical configuration file.
This week’s tutorial introduces Corona’s new “physics contact”, a method that allows you to access a specific collision — and four new properties pertaining to it — before the collision actually occurs. Among other applications, this can be used to solve the classic “one-sided platform” in 2D platformer games such as Super Mario Brothers, Doodle Jump, and more.
Cyber Monday is here and Corona Labs is celebrating with the biggest promotion we’ve offered yet. For Corona developers, designers, illustrators and creatives: here’s your chance to purchase Corona SDK and snag Kwik 2, a super popular Photoshop plugin, at a bargain!
Purchase a Corona SDK Pro subscription on Monday, November 26, 2012, and receive 60% off on a Kwik 2 license ($150 in savings).
Today, the latest Corona public release is available for download to developers everywhere!
There’s a ton of features, improvements and bug fixes. You can read about them here in the 2012.970 release notes.
The mobile industry has established a pattern of releasing devices in the Fall in preparation for the holiday season. This season we saw the iPhone 5, Kindle Fire HD 7″ and 8.9″, Nook HD and HD+, and iPad Mini. That’s a lot of devices!
Consequently, our biggest focus this time around was on all the new devices and the OS updates that go along with them. Leading up to this public release, we’ve been pumping out daily builds in real time.