For a few weeks, we’ve had a closed beta to test out plugins in Corona SDK. There’s more polish to be done, but we think the infrastructure is stable enough for broader use.
So today, we are going to open up that beta starting with daily build 2013.1106.
Okay, ready to get started?
Please read for a quick update on NOOK”s support of Google Play and how it affects Corona developers.
I’ve been doing a lot of talking about why Corona SDK is super for cross-platform app development. And in last week’s Corona SDK staff conversation, I talked about doing 3-D without the z-axis.
Now, it’s time to show you what I mean.
Right now, many of you are probably trying to figure out whether you want to upgrade to Pro right now, and lock in our promotion before it ends and prices go up this Wed (May 1).
So this week, I wanted to sit down and talk to you about the difference between Starter and Pro features.
In addition, I want to talk about cool graphics features coming to Pro developers that will make mobile app development breathtakingly awesome.
We have now seeded access to plugins to our beta testers, which means plugins are just around the corner for daily builds! Read on for more info on status and how plugins will work.
We’re happy to announce support for Google Play expansion files that will vastly simplify mobile app development. Why would you want to use expansion files? Read the full post to learn more!
Time for another weekly update!
I’ve cherry-picked several highlights on Corona. Two of them are highly-sought after features for your cross-platform development pleasure.
Last week, we launched a new public release and also launched Corona SDK Starter, so I want to give you a quick update on all the great things we are adding to make Corona awesome for cross-platform app development. I also have some announcements on what we are doing in open source.
Today, we have some very exciting news. A new public release, a new version of Corona and a few other changes and coming features.
We are making mobile app development more accessible than ever!
As those of you who build for Android have already noticed we’ve made changes to the way we report errors. It was necessary to do this on Android first because improved runtime error handling was a prerequisite to getting the custom Android permissions feature implemented.