Spreading some holiday cheer with new Corona features!

Posted by & filed under Corona Enterprise, Corona SDK, iPad, iPhone, News & Announcements.

Happy holidays from Corona Labs

Today was supposed to be the end of the world, so if you’re reading this, you survived!

To celebrate, I wanted to talk about some early holiday gifts that Corona Labs is sending your way.

We just made available a couple of cool new features in Corona SDK‘s daily builds.

The features I’ll highlight today were made possible by Project Gluon, which as you may recall from last week, enables Corona plugins.


Coronifying the Cloud: Corona Labs acquires Game Minion

Posted by & filed under Corona SDK, News & Announcements.

From the beginning, our mission has been to “coronify” technologies that unlock your imagination: we’ve constantly been looking at ways to eliminate the stumbling blocks that get between you and your goal of shipping the best apps out there.

Since then the industry has evolved at a lightning pace. Integration of back-end services has become increasingly important, and in some cases, vital to how apps need to work. The brick wall that app developers typically face is that back-end development is just so different from mobile app development — like the difference between left-brain thinking and right-brain thinking.

For anyone used to app development, that’s an incredible hurdle to jump over.


Device Detection

Posted by & filed under Amazon Kindle, Android, Corona SDK, iPad, iPhone, NOOK, Tutorials, Tips and Demos.

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Developing for multiple devices and OS versions might seem tricky, but it’s easier if you build a comprehensive module to detect different hardware models. This week’s tutorial steps you through the entire process, allowing you to modify both content and capabilities depending on the actual device. Read further to learn how it’s done!


Tutorial: the Ultimate “config.lua” File

Posted by & filed under Corona SDK, Tutorials, Tips and Demos.

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A common question people ask when developing mobile apps is, “How do I support all of these different devices?” For iOS alone, we now have three basic screen “shapes” to contend with, in addition to multiple resolutions. Android phones/tablets, Kindle, and Nook add even more. Corona veteran and team member Rob Miracle shows you how to overcome this obstacle using a comprehensive, logical configuration file.


Corona Developers and Privacy Policies

Posted by & filed under Corona SDK.

App developers may be subject to certain requirements for app privacy policies. We have provided a Privacy Policy for App Users that covers the data elements that Corona may collect and that our developers can reference in their own policies.


Tutorial: Introducing Physics “event.contact”

Posted by & filed under Corona SDK, Game Development, Tutorials, Tips and Demos.

physcont-feat

This week’s tutorial introduces Corona’s new “physics contact”, a method that allows you to access a specific collision — and four new properties pertaining to it — before the collision actually occurs. Among other applications, this can be used to solve the classic “one-sided platform” in 2D platformer games such as Super Mario Brothers, Doodle Jump, and more.


Cyber Monday: Buy Corona SDK Pro, get 60% off Kwik 2 ($150 in savings!)

Posted by & filed under Corona SDK, News & Announcements, Partners.

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Cyber Monday is here and Corona Labs is celebrating with the biggest promotion we’ve offered yet. For Corona developers, designers, illustrators and creatives: here’s your chance to purchase Corona SDK and snag Kwik 2, a super popular Photoshop plugin, at a bargain!

Purchase a Corona SDK Pro subscription on Monday, November 26, 2012, and receive 60% off on a Kwik 2 license ($150 in savings).