Today, the latest Corona public release is available for download to developers everywhere!
There’s a ton of features, improvements and bug fixes. You can read about them here in the 2012.970 release notes.
The mobile industry has established a pattern of releasing devices in the Fall in preparation for the holiday season. This season we saw the iPhone 5, Kindle Fire HD 7″ and 8.9″, Nook HD and HD+, and iPad Mini. That’s a lot of devices!
Consequently, our biggest focus this time around was on all the new devices and the OS updates that go along with them. Leading up to this public release, we’ve been pumping out daily builds in real time.
Predetermining your transition “frames” is another useful trick if you want to squeeze every ounce of performance out of your code. This week’s tutorial from Corona veteran Omid Ahourai shows you exactly how with the implementation of his custom “AK-tween” library.
So I owe you a story on notifications on Android and Corona which is essentially a story on why cross-platform development is incredibly difficult.
Now if we were just a pure iOS platform, we’d be pumping out features very quickly. However, we also support Android. And actually, if we count our desktop app, Corona Simulator, we also support Mac and Windows.
Of all four OSs, Android really slows down our development. Internally, we have a rule of thumb that features on Android take at least 5-10 times longer. There are two main reasons…
It’s been such a whirlwind week that I’ve only now been able to sit down and write this post!
Today’s announcement about Electronic Arts and Corona is just the beginning. We’ve got some more kick-ass stuff on the way.
At the same time, engineering is forging ahead. It looks like the season of new devices (Kindle HD, NOOK HD, iPhone 5, iPad Mini) had ended, so we are going to push out a new public release.
The Widgets 2.0 library is now available to users with access to Daily Builds. All new widgets share a common trait: each has been written atop a new foundation that is more flexible and stable. Today’s tutorial discusses two of these: “switch” and “segmented control”. Please read further to learn how these new widgets can enhance the user interface of your app.
Today’s tutorial covers Corona blend modes using the “object.blendMode” API, and illustrates how to use them for creative visual effects within your app. Whether you want to achieve a glowing effect like fire or a subtle shadow effect, blend modes can be a powerful tool in your Corona arsenal. This tutorial steps you through the three Corona blend modes, the effect of each, and the technical algorithms involved.
Last Friday’s GMIC session was a smashing success. Tons of folks were there — over 8,000 entrepreneurs, investors, and developers. We got to show off Corona first hand. And even demo’d building Pong in 5 minutes with Corona!
Last week, I alluded to talking some cool new stuff. Some of you had some good guesses. It wasn’t what I demo’d but I won’t deny those things either
In this week’s Tuesday Tutorial, Corona Ambassador Brent Sorrentino explores the basics of parallax scrolling and walks you through a demo project to implement a customizable touch-and-drag parallax view in your app.
Today’s guest tutorial comes to you courtesy of Omid Ahourai, an indie game developer who goes by the alias “ArdentKid.” He’s been working with Corona SDK for over two years and will soon release his first highly-anticipated game, “Balloon Bazooka.” Please check out his work and blog at www.ardentkid.com.
As John Lennon, once said, life happens when you’re making other plans. Well that sort of happened to us recently with all the excitement about the Kindle HD/NOOK HD. Well, in terms of Corona’s support for these devices, we’re there with support for the Kindle HD and we’re pretty much there for NOOK HD. One thing we found is that if your ‘build.settings’ file contains any Lua syntax errors, your APK may not pass the NOOK pre-flight submission tests. As a convenience to you, we’re going to make a change so that even if you have an error in that file, your APK should still work. Luckily, you’ll get this change for free — we found a way to post the change on our servers, so