Mathias Gruber is the founder of Yet Another App Company and the developer of Block Struggle. Developed in just a few months with Corona SDK, the cross-platform game secured Mathias several recognitions at the Danish App Awards 2012, as a winner of the “Independent Developer” category and the “Aller Innovation Prize,” from the largest media publisher in Scandinavia.
Category: Corona SDK
Christmas came early for many Corona SDK developers! The team was very busy last week with a bunch of check-ins that rolled out to daily builds. There are many new features for you to explore, including native Twitter support (iOS 5 and 6), iAds support, and the much-anticipated Android push notifications. Please read about all of the holiday gifts that Corona has delivered today, and how to get started with push notifications in Android!
Today was supposed to be the end of the world, so if you’re reading this, you survived!
To celebrate, I wanted to talk about some early holiday gifts that Corona Labs is sending your way.
The features I’ll highlight today were made possible by Project Gluon, which as you may recall from last week, enables Corona plugins.
It’s the most wonderful time of the year – time to swap gifts, bake goodies, and read holiday stories around the fireplace, on your favorite device. To spread the holiday cheer, we’d like to share a handful of festive Corona-made favorites. Happy holidays, team Corona!
Google Maps are back — and we can use them in our Corona iOS apps today! Read all about the new iOS implementation of Google Maps and how to use custom URL schemes to open specific, customized Google Maps directly from your iOS app.
From the beginning, our mission has been to “coronify” technologies that unlock your imagination: we’ve constantly been looking at ways to eliminate the stumbling blocks that get between you and your goal of shipping the best apps out there.
Since then the industry has evolved at a lightning pace. Integration of back-end services has become increasingly important, and in some cases, vital to how apps need to work. The brick wall that app developers typically face is that back-end development is just so different from mobile app development — like the difference between left-brain thinking and right-brain thinking.
For anyone used to app development, that’s an incredible hurdle to jump over.
Developing for multiple devices and OS versions might seem tricky, but it’s easier if you build a comprehensive module to detect different hardware models. This week’s tutorial steps you through the entire process, allowing you to modify both content and capabilities depending on the actual device. Read further to learn how it’s done!
If you’ve been looking at the Corona daily build summaries over the past month, you might have been wondering what this mysterious “Project Gluon” is all about. And for that matter, what is a gluon?
Well it’s all related to what I mentioned in my previous post about offering more 3rd party services.
A common question people ask when developing mobile apps is, “How do I support all of these different devices?” For iOS alone, we now have three basic screen “shapes” to contend with, in addition to multiple resolutions. Android phones/tablets, Kindle, and Nook add even more. Corona veteran and team member Rob Miracle shows you how to overcome this obstacle using a comprehensive, logical configuration file.