23 December 2013
Corona Geek #69 – Creating Seasonal Apps, Augmented Rendering, and App Stocking Stuffers
During this holiday edition of Corona Geek, Corona Ambassador Jen Looper demoed her Christmas Math Challenge app. We talked about what it takes to launch an app in time for the holiday rush, when app reskinning is a good practice, and how to use the camera filter in Graphics 2.0 to do augmented rendering.
Other things we mentioned on the show:
- Corona Indie Devs Facebook Group
- Dallas Corona SDK Meeting, January 11th 2014
- Elf Yourself app, by OfficeMax
- BossJock podcasting app for iOS
- Santa Rockstar Versus Aliens for Android
- WindSquire by Mindgrub Games
- Zombie Puzzle Invasion
Thank you to everyone who watched the live Corona Geek Hangout on YouTube.
Congratulations to Carl Derkins for winning this week’s Corona Labs’ t-shirt. For your chance to win, follow Corona Geek on Twitter, Facebook, Google+, or YouTube and complete the Corona Geek giveaway form.
Remember To Subscribe
David Grant
Posted at 08:38h, 24 DecemberI like to release my app 20-25 days before the big day. So for a Christmas app I would release it on Dec 1st, The reason I do this is because on android they have top new free sections for each category. You stay in the top new free section for 30 days. As you get more and more downloads you move higher and higher up the list. So come Christmas time your app should be close to the top of the category and when users go looking for apps by category yours is close to the top. I found that the potential for making money is higher on iOS but when it comes to marketing android is by far easier to get your app to the top which in turn makes a lot more then iOS.
Charles McKeever
Posted at 08:02h, 02 JanuaryThanks for the tip David. That’s definitely something to keep in mind moving forward.