During today’s Hangout PreApps CEO, Sean Casto talked about the importance of marketing apps early. Sean explained how PreApps helps developers and consumers come together in mutually rewarding ways. PreApps provides developers with tools and resources to help them get exposure, collect feedback, acquire beta testers, and establish an audience before their apps reach the app store, while users earn rewards for participating.
During this holiday edition of Corona Geek, Corona Ambassador Jen Looper demoed her Christmas Math Challenge app. We talked about what it takes to launch an app in time for the holiday rush, when app reskinning is a good practice, and how to use the camera filter in Graphics 2.0 to do augmented rendering.
During this week’s Corona Geek Hangout, David L. Hoyt, the world’s most syndicated daily game creator and now puzzle app maker, shared his thoughts on why it’s important to build a brand around a mobile app and how that plays into the app’s long term marketing strategy.
In May, Eric Kinkead gave an excellent talk on app marketing to the Dallas Corona SDK Meetup Group. Eric has had great success with his game Questlord, which is a turn-based Role Playing Game (RPG) in the classic style of the legendary Computer Role Playing Games that defined the genre. Eric shared both his successes and mistakes with marketing Questlord and we got it all on video.
This week we hung out with Eric Dyck and Phil Laird from Tap for Tap to talk about their new Corona SDK plugin. Tap for Tap offers app promotion and monetization for app developers looking to market their apps and increase their sales. Tap for Tap is a Featured Partner on the Corona SDK Plugin Directory.
This week we hung out with Dean Murphy, Ed Maurina, Mark Eberhardt, Matthew Chapman, Michael Wilson, Mohamed Bennouf, Rob Englebright, Rob Haney, and Theo Rushin, Jr. to discuss the Space Monsters Love Bullets Kickstarter campaign, Tiled, and Corona Tiled.