At the beginning of this year, I outlined new platforms as a major theme for 2015. And a few months later, at GDC, we announced bringing Mac App and Win32 App support to the Corona platform. Since then, we’ve been conducting private betas with a small group of Corona developers.
Today, we are opening up the Mac App and Win32 App betas to everyone in the Corona community!
Today, we have a new update to our visual editor Composer GUI, available in daily build 2014.2332.
This update makes significant improvements over the previous beta. We’ve focused on polishing the existing feature set as well as improve your workflow.
Today, we are seeding out a new product that we call the “Composer GUI”, a visual editor that allows you to rapidly create scenes, user interfaces, and game levels!
Read on to learn more.
Today, I’m very happy to announce we are making a beta of Graphics 2.0 available to Corona SDK Pro and Enterprise subscribers!
Our goal with Graphics 2.0 was to enable you to produce cinematic-quality graphics in your mobile apps. We wanted to build a system that let you combine the elements of great visual effects — vector geometry, image processing, motion graphics.
Yesterday, we invited a small group of developers to participate in an early access version of Graphics 2.0 that we’re calling a Developer Preview.
The idea behind this preview is to get some initial feedback while giving us the flexibility to change API’s, stabilize moving parts, and add more features.
We have now seeded access to plugins to our beta testers, which means plugins are just around the corner for daily builds! Read on for more info on status and how plugins will work.
Hello from Austin/SXSW! We had a really great week here, met lots of awesome developers, and got to hang out with several Corona Ambassadors (shout out to Raul and Gerald!). Charles took a bunch of pics, and we’ll be sure to share those soon.
We also have great news on new forums and an exciting coming beta testing opportunity. Read on!