Today, I’m super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He’s not only working on new games, but he’s also teaching classes in mobile game development and is a tireless advocate for indie game development.
Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.
It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.
More updates on the NOOK HD, and some tidbits on iOS6 and a recent appearance on CoronaGeek.
In case you’re wondering what we did at the office today, Walter and Jon Beebe toyed around with our highly anticipated Game Center feature for Corona… …So, when should we release this? 😉
There has been a lot of material presented over the last four parts. In this final part, we will finally go into some detail about our automated testing system for Android. We will also finally get an opportunity to bring everything together by looking a little more how our shell scripts orchestrate the test run and […]
We allow Corona developers to also build for the Xcode iOS Simulator. Sometimes the simulator is preferable to our Mac or Windows simulator because the Xcode Simulator behaves more like a real device. Since we officially support the Xcode Simulator, we run our automated tests on the Xcode iOS Simulator to help verify our stuff […]
Now that you’ve seen the overview of the whole system, I’m going to talk about on-device testing on iOS first because this has been where we have endured the most pain.
Preamble: This post is going to be a little different than usual. What we present here is behind the scenes stuff used in making the Corona SDK. But we hope the information presented here goes beyond satisfying simple academic curiosity. We hope this information will actually be useful for others to directly use in their […]
We’ve always told mobile game and app developers that Corona SDK is simple and fast. And right here, we’ll show you! Below, Ansca Mobile team engineer Edgar Miranda (we told you he was talented!) walks you through, step-by-step on how to make a Breakout-style for iPhone in under 15 minutes and 150 lines of code. […]
Don’t you just hate it when you’ve built and submitted the greatest app of all time, only to have the App Store reject it? What a BUZZKILL! Luckily, in our latest update of Corona, we’ve now equipped your friendly neighborhood SDK with the power to test your build against Apple’s validation requirements. This way, you’ll […]