Corona Weekly Update: Fixing bugs

While we work on lots of features that make mobile app development easier, I want to highlight all the bug fixing that’s been going on in parallel.

We’ve been very vigilant about regressions introduced in daily builds, but if there was one eye sore in our bugbase it was the bugs in the widget framework. We have attacked them with renewed vigor.

Corona Weekly Update: iOS7 Beta, Text alignment, Facebook

Time for a quick update on your favorite mobile app development platform.

Last week, Apple announced iOS7 Beta at WWDC. A lot of cool stuff was shown. The interesting thing is that a lot of the “flat” UI that was demonstrated was exactly the kind of thing we saw some of you already creating using Corona’s graphics system.

Corona Weekly Update: Photoshop-style Filter Effects

This week I wanted to give you some more eye candy from our next-generation graphics engine to demonstrate how easy it will be to add filter effects to your app.

Like in the 2.5D quadrilateral distortion preview, we’ve modified the Fishies sample app. This time, we’ve taken the background aquarium image and created a 3×3 grid. Then we applied a filter effect to each tile.

Guest Piece: A Global Game Jam (GGJ) Developer Story – San Francisco Style

In January 2013, Alexey Chernikov, a professional game developer collaborated with a mix of of graphic artists, sound engineers, and fellow developers at Global Game Jam (GGJ). Learn why Alexey and his team choose Corona SDK to create a winning game at the 48-hour hackathon.

Getting Started

PURCHASE PROJECT FILES: http://www.cheetomoskeeto.com

Tutorials for the Corona SDK as authored by Dr. Rafael Hernandez. In this video, configuring new Corona projects and printing items to the Corona Terminal window