In this tutorial, learn how to control and edit the various scene transitions used by Corona’s Composer library. In addition, discover how to create new transition effects via some basic Lua table entries.
Another new feature in Graphics 2.0 is the ability to define a graph of effects which can be applied to a display object. We have created a data-driven file format which allows you apply a multi-pass effect by connecting existing shaders to other shaders. Read further to learn how.
This week I wanted to give you some more eye candy from our next-generation graphics engine to demonstrate how easy it will be to add filter effects to your app.
Like in the 2.5D quadrilateral distortion preview, we’ve modified the Fishies sample app. This time, we’ve taken the background aquarium image and created a 3×3 grid. Then we applied a filter effect to each tile.