News & Announcements

Now that the dust has settled from the Game Developers Conference (GDC), we'd like to share a recap of our time at the event. From March 27-29, we had the opportunity to exhibit to a whopping 23,000 game developers, hobbyists, students, and enthusiasts. We reconnected with old friends, meet new faces, and introduced thousands to the magic of Corona. ...

As those of you who build for Android have already noticed we've made changes to the way we report errors.  It was necessary to do this on Android first because improved runtime error handling was a prerequisite to getting the custom Android permissions feature implemented....

It's here! We rewrote Corona's widget library from the ground up and it's now available in Daily Build 1034. (Side note: There was a little snafu with the 1034's Daily Build API docs. It's now fixed!) The most important thing we did was decide to start from scratch in order to build a stable, rock-solid foundation. It's much easier to extend, has better error handling, and is more maintainable....