Category: Corona Geek

Corona Geek #111 – Texture Memory Management and Ultimate Config.lua Revisited

During this week’s Corona Geek Hangout, Corona Ambassador Ed Maurina shared texture memory management tips for freeing up texture memory when you have to display and retain many hundreds to thousands of images on and off-screen. Also Corona Ambassador Sergey Lerg shared his config.lua solution for scaling content to fit the most common screen sizes, including iPhone 6 and 6 Plus.

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Corona Geek #110 – Coronium Game Server, Windows Phone Apps, and Swiping Objects

During this week’s Corona Geek Hangout, Corona Ambassador and Coronium developer, Chris Byerly walked us through a rock paper scissors demo game that shows off the new features of Coronium GS 1.0. We explored two new Windows Phone games that Tapps Games made with Corona SDK and we stepped through Corona code for swiping objects to fixed points on the screen.

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