Category: Corona Geek

Corona Geek #99 – Discussing COPPA Complianc...

During this week’s Corona Geek Hangout, we talked about COPPA compliance with AgeCheq Director of Game Developer Relations, Tyler Smith. AgeCheq makes a simple SDK for Corona so indie developers can create games for kids without having to worry about the headache of creating their own COPPA compliance ecosystem.

READ MORE

Corona Geek #97 – Variable Localization, Cor...

During this week’s Corona Geek Hangout, Ed Maurina showed us how to automate the addition of commonly used variables to projects. We looked at displaying projects instantly across multiple devices using CoronaViewer and Dropbox for synchronization. We also explored two standalone iOS apps that enable Corona app development directly on a device with fewer keystrokes.

READ MORE

Corona Geek #96 – Create Particle Effects In...

During this week’s Corona Geek Hangout, Kwik Developer, Alex Souza announced Kaboom, an exciting new way to create particle effects in Photoshop without code. Corona Ambassador, Greg Pugh showed off an example of creating a campfire scene using Kaboom. And, Corona Ambassador, Ed Maurina gave us tips on improving app performance, and shared the code and blog post responses he’s created for forum questions.

READ MORE

Corona Geek #95 – Coronium Cloud Updates, Fi...

During this week’s Corona Geek Hangout, Corona Ambassador, Chris Byerly walked us through the latest version of Coronium Cloud code. He’s been hard at work adding user management, administrative tools, and enhanced push notification integration. We also had a round table discussion on Fire Phone along with some shared insights into whether Amazon’s App Store does better for developers, compared to Apple and Google Play.

READ MORE

Corona Geek #93 – Apple Rejects Rewards, Liq...

During this week’s Corona Geek Hangout, we discussed why Apple’s rejecting apps that offer rewards for video views and social sharing. We also talked about Corona SDK support for Google’s LiquidFun and walked through sample code to see how rigid bodies interact with fluid bodies. We also talked about Apple’s new Swift programming language and how it compares to Lua and Python.

READ MORE