17 April 2014
Composer GUI Beta
Today, we are seeding out a new product that we call the "Composer GUI", a visual editor that allows you to rapidly create scenes, user interfaces, and game levels! Read on to learn more....
17 April 2014
Today, we are seeding out a new product that we call the "Composer GUI", a visual editor that allows you to rapidly create scenes, user interfaces, and game levels! Read on to learn more....
21 March 2014
We are very pleased to announce support for Particle Designer 2.0, one of the best particle effects editors in the market. Used by major mobile studios and indie developers alike, Particle Designer features 48 fully-configurable properties, multiple emitters, realtime preview, and more....
13 March 2014
Windows Phone 8 support is coming soon. Read more about what we are showing at GDC and opportunities to participate....
11 March 2014
Today, we are releasing a new public release 2014.2189! We focused a lot on quality and polish this time around — a ton of improvements, enhancements, and fixes. More available on our release notes. Thanks to everyone who gave us feedback on our release candidates. Enjoy!...
07 March 2014
We think yesterday's announcement of CoronaCards is a game changer. It changes the equation. Instead of a choice, it's all of the above — you get to leverage Corona technology in any existing native app! This may be hard to believe, but today, I want to give you a taste of something that's even more exciting. ...
04 March 2014
Are in San Francisco for GDC? Come to the party we are co-sponsoring with NativeX!...
28 February 2014
Just a quick note that 2014.2187 is our candidate for the next public release. You can download it from our daily builds if you are a Pro/Enterprise subscriber. We're interested in knowing if you encounter significant regressions against the current public release (2013.2100). If you do, please let us know on this forum....
29 January 2014
As many of you are probably aware, Apple has announced they are requiring app submissions to be optimized for iOS7 starting on Feb 1. If you are using our Graphics 2.0 builds (by either migrating, or by using the compatibility mode), then you're already good to go. Graphics 2.0 builds have supported iOS7 since Day 1. ...
01 November 2013
Today, I'm going to show you how to use snapshots to achieve the sorts of tricks you'd want to do in traditional CPU-based graphics. One of the old school tricks is to be able to touch pixels on the frame buffer directly, or modify the pixels of an image directly. In a GPU world, you cannot do that b/c passing memory between the CPU and GPU is extremely expensive. Snapshots to the rescue! ...
28 October 2013
We've added some media goodies to the latest daily builds! Check out today's blog post to learn what new features are available as of Daily Build 2013.1244....