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Tag: html5

Corona Geek #81 – Using applyForce, applyTorque, and HTML5

During this week’s Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer’s Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio’s Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona SDK.

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Corona Geek #80 – CoronaCards, Windows Phone, and Endless Runner Part 2

During this week’s Corona Geek Hangout we discussed what CoronaCards is and what it means to use Corona SDK inside native iOS and Android apps, as well as Accelerator, PhoneGap, Xamarin, and Unity projects. We’ll also discussed Windows Phone demos at the Microsoft GDC 2014 booth. And finally, we finished up the second half of our endless runner game mechanics conversation.

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