Starting in daily build 2014.2264, we are changing the minimum supported version on Android from 2.2 to 2.3.3. This means that if you do a device build with 2014.2264 (or later), your app will not run on a device whose version is below Android 2.3.3.
You can now use the camera feed as a texture, which opens up a world of possibilities and new effects.
We’ve added some media goodies to the latest daily builds! Check out today’s blog post to learn what new features are available as of Daily Build 2013.1244.
Today, I’m very happy to announce we are making a beta of Graphics 2.0 available to Corona SDK Pro and Enterprise subscribers!
Our goal with Graphics 2.0 was to enable you to produce cinematic-quality graphics in your mobile apps. We wanted to build a system that let you combine the elements of great visual effects — vector geometry, image processing, motion graphics.
Ready to invite your friends to play your latest game? You’re in luck!
Starting in Daily Build #1172, you can develop iOS games that take full advantage of turn-based multiplayer features in Game Center.
We’ve built all these features into the ‘gameNetwork’ library so whether you have existing code or new code, it’ll be a cinch to use.
While we work on lots of features that make mobile app development easier, I want to highlight all the bug fixing that’s been going on in parallel.
We’ve been very vigilant about regressions introduced in daily builds, but if there was one eye sore in our bugbase it was the bugs in the widget framework. We have attacked them with renewed vigor.
Time for a quick update on your favorite mobile app development platform.
Last week, Apple announced iOS7 Beta at WWDC. A lot of cool stuff was shown. The interesting thing is that a lot of the “flat” UI that was demonstrated was exactly the kind of thing we saw some of you already creating using Corona’s graphics system.