23 May 2017
Understanding Gamers and Gameplay: Moving Beyond the Genre
Understanding what motivates players is important for building compelling games. In this guest post from Appodeal, learn how players "think" about games....
23 May 2017
Understanding what motivates players is important for building compelling games. In this guest post from Appodeal, learn how players "think" about games....
12 May 2015
In this tutorial, learn a simple technique which you can use to implement real-time data searches that produce responsive feedback and updates in your apps....
05 May 2015
In this tutorial, learn about the under-utilized but powerful "finalize" event and how it can be used to keep your app running smoothly....
29 April 2015
This post comes courtesy of David Haynes, a Corona developer at Shaw Floors. The app, Floorvana, is available on the iTunes App Store and is currently being featured in a TV commercial airing on the DYI Network and HGTV!...
23 April 2015
In this guest post, the folks at Playcrafting and Simple Machine discuss how a match three puzzle game was developed in Corona SDK within a single eight hour session, from design decisions to code editing to assembly of promotional material leading up to the game's release....
09 April 2015
Learn how Bonfire Media used CoronaCards to create "Aero Launcher," an enhanced launcher app for Android which has received almost 1,000,000 downloads....
10 February 2015
Coroutines, one of Lua's key features, are quite powerful and give you the ability to start and stop blocks of code as needed. From advanced timer manipulation to creating state machines, coroutines give you greater control over when parts of your code execute. This tutorial touches on just a few of their many uses, in particular those which play to Corona's own strengths....
09 February 2015
This is a guest post by Long Vo, co-founder of GameThrive, on how to best re-engage your players....
08 January 2015
John Luchin, of Classic Interactions, tells us about a useful tool they used in developing Lobster Tale with Corona....
23 September 2014
In this guest tutorial, Corona developer Mark Steelman discusses the implementation of local area networking between two devices using LuaSocket and UDP/TCP. Read further to learn how....