Our latest App of the Week is the classically designed Dabble word game. Dabble was invented as a board game by 84-year-old George Weiss of Brooklyn. It was then picked up and brought to store shelves by the ironically named Ideas Never Implemented, and finally was brought to the iPhone (and soon to be iPad!) by indie developers Flashy Substance and Itch.com using our very own Corona SDK! Below, Joe Flowers of Flashy Substance talks about how he decided to use Corona to bring Mr. Weiss’ dream to the mobile platform. Afterward, you can hear some thoughts directly from Mr. Weiss about the game itself. We’d been developing online games for years, and for several months we had been exploring using either Flash or native Objective-C to
Now that you’ve seen the overview of the whole system, I’m going to talk about on-device testing on iOS first because this has been where we have endured the most pain.
Fresh off last week’s Corona LaunchPad announcement, we now wanna put it to the test! We’ve teamed up with our new partners, InMobi and PapayaMobile, to throw the first-ever Corona SDK hackathon on Saturday, August 27 in San Francisco. The event will be an all-day affair with breakfast, lunch, dinner, and — of course — hacking! At the end of the night, we’ll have judges from Ansca (i.e. Walter and Carlos) and InMobi choose the winners. And speaking of winners, you’ll probably love the prizes we have on deck: First Place: $2500 + Corona SDK PRO subscription Second Place: $750 + Corona SDK PRO subscription 2 Honorable Mentions: $250 each team + Corona SDK PRO subscription The best part? You don’t have to be near San
Preamble: This post is going to be a little different than usual. What we present here is behind the scenes stuff used in making the Corona SDK. But we hope the information presented here goes beyond satisfying simple academic curiosity. We hope this information will actually be useful for others to directly use in their own projects. And the target audience for this post goes beyond our normal demographic. In addition to Corona developers, we are also reaching out to all Xcode/iOS/Mac developers, all Android developers, all Lua developers, and anybody interested in automated testing/software reliability. Also, as a consequence of our solution, people interested in Applescript, Scripting Bridge, and/or LuaCocoa may also find things of interest. Because the topic is vast, not every single
As you already know, Corona includes the powerful Box2D physics engine to give your games the ultimate sense of depth by providing a high-quality, realistic physics simulation — all without you having to know much more than just the “common sense” aspects of physics. Generally, if you know that gravity makes things fall, and understand that heavier objects travel slower than lighter objects when an equal amount of force is applied, then your knowledge of physics is sufficient enough to make a great physics-based game using Corona. Piece of cake right? However, because there are several properties that affect how things behave—things we never really have to think about in the real world—sometimes your in-game physics don’t always behave exactly how you expect them to,
Last week, I said I was on a retro binge with games like Bloo Kid and ChocoRun. This week, I think the word games have pulled me back! I know, I know… We’ve already had a word game featured here as our App of the Month, but that shouldn’t automatically disqualify all future word games from being in the running. Especially if one of those games is Dabble! Like its rhyming counterpart, Dabble is a word game that has now gone from the game board to the mobile platform. And much like our previous word game winner Word Ball, it has its own unique spin that gives it the potential to become another staple for game players anywhere, whether on a smartphone or a coffee table.
To kick off the weekend, Corona enthusiasts (SDK and/or beer) packed Ansca HQ in Silicon Valley for another mighty fun meetup! Much of the night could not have been made possible without PapayaMobile, who graciously provided pizza and assorted libations for our beloved meetup brethren. Thanks guys! The meetup itself was relatively unscripted in comparison to the previous one we had with scheduled demos and presentations. Of course, that didn’t mean that there weren’t plenty of Corona pet projects being shown off by some of our guests! And, of course, our very own Walter and Carlos stepped onto literal soapboxes to run the gauntlet of questions posed to them by attendees. I might have had a little too much Corona SDK that night to recall
Besides new Corona SDK updates, we know the thing you guys like most from us are meetups! So, we’re having one again at our humble abode in Palo Alto tonight. There’s no set program, but I bet we’ll be talking lots about the new Corona LaunchPad and recent (and future?) feature updates, in general. Also, this is your chance to finally corner Carlos in a dark room and make him to spill the beans on all those hints he’s still dropping! See ya tonight at 6:00!
This week, I’m going to cover a web technology that has been dubbed “the fat-free alternative to XML” — JSON. While XML is great, there are a few problems with it… Because XML tags on the same level can have the same name, accessing XML data from Corona can get to be really confusing if you don’t pre-localize all the children in each level of the node hierarchy with your own naming convention (very confusing). It’s really only useful if you need to read-in data from an XML file. If you need to package up data into an XML file from your Corona app, you’re in for a rough ride. Thankfully, using JSON in a Corona app is a lot more practical and the functions are integrated
NOTE: This announcement is outdated. Please visit blog for the latest news and announcements.