Sometimes, the best app is a simple app — because, sometimes, that simple app is a handy app! Such is the case with our latest App of the Week, which was actually created a couple weeks ago during our first-ever #CoronaHackathon. So, whatever you do, don’t sleep on NapKeeper! While you may initially brush off NapKeeper as a novelty app, I’ve actually gotten to think up some legitimate uses for it! Example: Let’s say you’re trying to gauge how many hours of sleep you get each day for health purposes — NapKeeper is precisely the tool you could use to count sleep hours without toting around any additional machinery! Or let’s say you’re one of those fancy new polyphasic sleepers and you need something to add
These past couple weeks have been crazy, what with the first-ever #CoronaHackathon last weekend and the first-ever Corona meetup in Chicago last night. We’re always thrilled to get out of our cave every once in a while and see the faces of people who inspire us to keep on making Corona SDK the best mobile app platform on the planet. Nevertheless, we still must ask… What would you like to see at a future Corona event? This includes geographical suggestions too. We’re all ears…
A little over a month ago, we unveiled our LaunchPad app discovery service, laced with analytics and partnerships designed to help your apps get the attention (and downloads!) they deserve. Today, we’re geeked to tell you about two more partnerships aimed at furthering the spotlight on your Corona SDK creations…
NOTE: This tutorial is outdated. Please refer to the setFillColor() and newGradient() documentation.
A couple months ago, Niels Vanspauwen told you about how he and a couple other part-time developers (and full-time dads) launched a full-fledged app studio called Kidimedia with a little help from your trust CoronaSDK. Now, Niels is back to share some of his insight and secrets to shaking the most change out of your apps. What do the App Store, Google Play, and the Amazon Market have in common? They’re all attracting hordes of developers who are looking to make it big with the next Angry Birds or Cut the Rope! However, many developers end up being disappointed with the results they’re getting. So, in this blog post, we’ll have a closer look at some data that has been published on Apple’s App Store economy and offer some advice
Not so long ago, I posted a tutorial about how to program Corona apps more modularly, to make organizing and maintaining your code a much easier task. Today, I’m going to tackle modular coding from a slightly different approach, and suggest a new technique that might actually help improve performance and squash memory-leak bugs you may be experiencing.
As many of our users in the U.S. know, Labor Day (today) means one last summer hurrah before the cold season starts creeping in. Thus, this final warm weather weekend is usually filled with outdoor BBQ’s, picnics, and bugs! Well, at least mine was! Maybe that’s why I chose Critter Quitter to be our latest App of the Week. Critter Quitter tasks you with protecting your delectable centerpiece from an onslaught of food-fiending insects. It’s simple enough — just utilize attacks like finger-squishing and even Samurai Fruit style chopping. Much like our previous two ‘App of the Week’ winners, each kill earns you “juice,” or points that you can put forth to building up items your anti-enemy arsenal — in this case, that includes bug
This month saw an exceptional lot of apps being picked as our App of the Week. From the exceptionally beautiful graphics of Magic Defenders and The Patriots to the brain-massaging appeal of MixZle and Dabble. With such a diverse array of games, it’s extremely hard to pick one out to put above the rest. Ultimately, we focused on looking for one crucial characteristic: longevity. Even though all of these games were excellently made and fun to play, there’s only one that you could expect to pick up and play years down the line — and that game is Dabble! Perhaps no accident considering its backstory, Dabble struck us as a game with all-ages appeal. Since it’s modeled after a classic-style board game (which is very successful
In the last month, we’ve had #CoronaHackathon and another huge meetup at Ansca HQ. Naturally, a lot of you were quick to let us know about how you wished there were more Corona SDK events near you, outside of our Silicon Valley backyard. Well, your wishes have now been answered! Next week, Corona legends Crawl Space Games are putting on a Corona meetup in Chicago. Not only that, but our very own Carlos will be there too! So, this is a chance for Midwest Corona fans to finally take part in a meetup, just like we routinely do in the SF Bay Area. Click the screenshot below to sign up for the meetup on next Thursday, September 8. Trust me, you really should get out to Chicago
During the early days of Ansca Mobile, our slogan was “Dream. Build. Ship.” to describe the ease of use that Corona SDK offered in making mobile apps. Since then, we’ve evolved and have moved past mere slogans. But after seeing Kiki’s Koi-Koi (a pass-and-play card game) creator Chris Yudichak‘s guest post below, we’re now wondering why we ever stopped saying that! There’s something wonderful about fulfilling a dream. My name is Christopher David Yudichak. By day, I’m a programmer — well, a web developer more often than not. I’m inspired by a desire to make life easier… or more fun (sometimes, the two are one and the same). Though that often means making software of the more utility variety, I’ve always had a dream of