Just yesterday, we were informed by Team Dabble that their board game has racked up yet another award — the esteemed Parent’s Choice Gold Award for superior educational toys and games. Of course, this doesn’t come as a huge surprise to us considering how Dabble is irresistibly fun to play and seems to get even more awesome with the more people you have playing. Dabble has all the makings of a classic (designed by 84-year-old Brooklyn inventor George Weiss — who has probably seen a lot of games in his time!) and is also available on-the-go for iPhone, iPad, and Android. Oh, and check out the full Parent’s Choice write-up below…
NOTE: This tutorial is outdated. Please refer to the documentation for the full list of current APIs.
Last week, we released the Corona Indie Bundle, a pack of five top-selling Corona games for iPhone and iPad. Many of you in the Android crowd were sad that you couldn’t get in on the fun that your iOS cohorts were enjoying. Well, now it’s your turn! The Corona Indie Bundle is now available on Android exclusively through the Amazon Appstore for Android for the same ol’ awesome price of 99¢. Not only that but, as of early this morning, it’s already sitting on the Amazon Appstore charts at #13 among all games and #21 among all paid apps. WHOA!!! Click below to download the Corona Indie Bundle for Android, or hit CoronaIndieBundle.com for all the details your heart may desire. Wüt!
NOTE: This tutorial is outdated and has been replaced by the Native UI Objects guide. Please refer to this guide for details and usage examples.
After the fallout to Carlos’ post about Flash a couple weeks ago, we followed it up with a guest post attesting to Flash’s mobile shortcomings. But now, indie developer Elliot Pace has shown us that Corona and your preexisting Flash skills can be used together to create awesome mobile games. No need to choose one or the other, or completely quit Flash cold turkey! Check out Elliot’s guest post below, and also check out his blog for more Flash-tinged Corona goodness. His upcoming tower defense game ‘The King’s Path’ is set to be released within the next couple months — can’t wait to play it! Have you ever programmed and packaged an iOS app using Xcode and Objective-C without an engine? If so, then you know
Apple has a strict policy against trashy apps in their App Store, but somehow this one slipped through. I’m talking about Trash Blast, our latest App of the Week! If you’ve ever had to sort through a pile of recyclables (plastics, metals, glass…), you’ll already know how to play Trash Blast. Your boss at the trash sorting facility pulls a lever a the beginning of each level and dumps a bunch of trash on a conveyor belt for you to sort into three different bins. With each proper sort, you rack up cold hard cash (maybe the iPhone 5 will be able to print currency?) and a moderate feeling of accomplishment. The game is simple, but does have its own little challenging nuances. As you
Here we are, coming to you live from CTIA’s Enterprise & Applications 2011 conference at the San Diego Convention Center! Before I proceed, I must apologize to any of you reading this from cold weather climates, as it’s warm and ridiculously sunny outside. Anyway, Samsung invited us to be part of their technology showcase here, at CTIA. We have prime real estate on the exhibition floor because Samsung’s presence is huge! Their space on the exhibition floor is gigantic with several companies represented, built-in conference rooms, and interesting displays of Samsung wireless technology. In fact, the lanyards around everyone’s necks even have the Galaxy S II on them. It’s been great meeting so many Corona developers at the show. I’ve heard a lot about some great apps and games made
Alright, alright — so Carlos’ post about Flash last week seems to have ruffled a few feathers (as was his intention! :-P). So, now allow me to point you to Exhibit B. Gianluca Pinoci is a former Flash fanatic. A few months ago, his agency BOOM Interactive was commissioned by British auto brake maestros Ferodo to build a branded app. The result was the Ferodo Race Challenge game for iPhone, but not without some initial (Flash-related) hiccups… I wanted to share my experience with other developers in the Corona SDK community — particularly with some of the technical challenges involved in developing a top-down racing game, which is different from the more popular platform-based games developed in Corona. Not only did I transition from Flash to Corona,
Taking a look at a few forum threads on the topic, it’s plain to see that there’s a definite need for built-in text-wrapping capabilities in Corona! Well today just might be you’re lucky day, that is, if you’re one of those people in need of it, because as of Daily Build 638, display.newText() now has the ability to wrap text, and it now properly supports the newline (n) character! (Be sure to see the Important Notes section at the end)
If you’re a subscriber using a Mac and have downloaded the latest Daily Build (637), you may have noticed something different when you opened up the Corona Simulator… Yup, it’s a brand-new “home” screen for the simulator, and here’s a screenshot of what it looks like so far (subject to change before public release):